Showing posts with label outlining. Show all posts
Showing posts with label outlining. Show all posts

How to Spice Up the Boring Parts in your Novel-- A little less talk and a lot more action

Jan 19, 2012

So during my month-long blogging break, I managed to squeeze in another revision for my current WIP, The Unhappening of Genesis Lee. This was mostly because my crit group had a deadline to critique our full novels, and I wanted it to be in the best shape possible. The first half of the book has suffered from pacing problems since the first draft, and I wasn't sure what to do about it. It just didn't feel like much was happening for several chapters.

Then, by some miracle, I found this blog post from agent Kristin Nelson: Big Reveals Shouldn't Happen in a Conversation. You should definitely read it, but basically, it states the simple (and obvious) fact that your book should not consist of a character running around and talking to everybody. Bo-ring.

And, well, yeah. I took a look at my problem chapters and went, "duh!" They all contained important points, but they all involved long chats-- and very little else. No wonder they were boring and the pacing was slow! It was a little embarrassing it took me so long to figure that out.

At that point, I had four days til the crit group deadline. So I turned on lots of movies for the Kiddo, ignored lots of dishes, and feverishly rewrote large sections of the first 150 pages of my book. It's not perfect, but it's much better. Here's what I did:

1. Look at each chapter/scene and determine what needs to be communicated in that scene.
Especially in first drafts, it's common to have that important information come out in conversations as you the author try to figure it all out. And it is important! There are better ways you can relay that information than long conversations, though. So I went through my chapters one by one and wrote down what the goals were of each one. I didn't want to lose important things just to insert an action scene. I made a sort of outline for each chapter as it currently stood.

2. Determine how you can still achieve those scene goals in some way OTHER than conversation.
By having my little outline in front of my eyes, it was a lot easier to think of new ways to achieve those goals. Instead of having a "meeting" where everyone discussed a potential bad guy (I know, ew), what if the group went out to spy on this guy to find out if he was the bad guy? And then...this thing could happen...and I could even bring in this other bad thing that would happen...and people could be running and fighting and getting caught...yeah. Much more exciting that sitting in a restaurant discussing "is this guy a suspect or not?" And still gets all the necessary points across.

3. Write out another outline of what changes need to be made so you can integrate it into the existing story.
I know, I know. Outlining. A lot of people hate it with a passion. But when I was trying to work in new stuff and figuring out what old stuff to keep, it helped to just write out short descriptions of "this happens (new)" and "move scene 1 of current chapter 5 here." Then I had a plan, and could plug in all the new bits, move old bits around, and do it quickly without too much confusion.

4. Write it!
Funnest part, of course! You get to take all those new ideas and make them come alive, bringing new and exciting things to your story. Don't be afraid to go beyond the outline if you get a better idea as you write. And, though it made me sigh a little, don't be afraid to cut, either. I had to cut one of my favorite scenes because it no longer worked with the rewrites. Just remember, it's for the ultimate good of the story.

So, my friends, have you ever had this problem? How did you inject "a little less talk and a lot more action?" (And yes, I'm humming that Toby Keith song right now...) How is your own writing going?

Story Structure Tips for Pantsing-- and Plotting-- Your Way to a Better Novel

Jul 20, 2011

I've been yammering a lot lately about the amazingness of plotting/outlining. Most of this yammering comes because, after hearing Larry Brooks speak at the LDStorymakers conference, I read his book Story Engineering and it changed my life. I kid you not. Best writing craft book I have EVER read. I highly recommend you go buy the book for yourself.

Today, let's talk about how learning the story structure mentioned in this book can change your life even if you're a pantser. I know, it seems at odds-- structure? Pantsing? Never these twain have met. Or have they? In essence, pantsing is a way to create a long, rambling outline for your book. I was a pantser for quite a while, and found this to be true. And whether you plot or pants your novel, in the end, we're all striving for the same thing: an engaging, fabulous story.

One of the best ways to do this is using the three-act structure. In order to achieve that story and structure, there are certain plot points you MUST hit. Go watch your favorite movie, and you'll find all of these points exactly where they're supposed to be. Being aware of them can help you either outline beforehand, or guide you as you pants, so your novel can be more satisfying to readers. I'll do a post on Friday outlining all of these points in a well-known book, but for today, let's look at the basics.
There are FOUR PARTS to a story separated by THREE POINTS, and they fit roughly into the typical three-act structure.

Part 1 (Act 1): The setup. This is where you explore what the character's life and world is like before the story starts. You set the stakes-- what does the character have to loose? Obviously, you don't want to ramble on about the random nothings of their life. You want a HOOK-- a compelling moment that hints at the inciting incident and the first plot point. You want an inciting incident-- a moment that can help launch the story. You want specially chosen moments and details that lead up to the point where they get a full-frontal view of how their life will change. And that point is called...

Plot Point 1. Plot Point 1 is where the goal, the journey, and the conflict all become clear-- the first full-frontal view of the conflict, stakes, and opposition. This can be, but doesn't have to be, the inciting incident. The inciting incident is more often earlier in Part 1. The key here to determining that is to look at what the character learns when the inciting incident takes place. If the inciting incident is an intriguing moment that sets the character on a new path that they and the reader don't quite understand, then it is NOT Plot Point 1.

Also keep in mind that PP1 come approximately 1/4 of the way through the story-- about page 100 in a 400 page novel. And yes, the timing is important. If it comes too early or too late, your reader, who has unconscious expectations of when certain moments will come, will either be confused or bored. Moving on, PP1 launches the beginning of

Part 2 (Act 2): The Response/Wanderer. It's important to remember that this is a reactive, not proactive stage. This is where the hero is running, or floundering in some way as he or she responds to what they learned at PP1. It generally covers about half of Act 2, and transitions to the next stage at the

Midpoint. The midpoint is, predictably, right in the middle of the story (about page 200 in a 400 page book). This is where the hero learns something new and empowering in the context of the story. This new thing gives them what they need to start fighting against the antagonist, therefore launching

Part 3 (Act 2): The Attack/Warrior. The character can now jump in, guns blazing, and start attacking, acting the warrior. Here's the thing, though-- they can't win yet. They don't have enough information to defeat the antagonist. They can try, but inevitably they fail simply because they are missing a vital piece of information. And that moment comes at

Plot Point 2. This is where the hero learns that vital piece of information that will allow them to triumph over the villain. It's the moment that launches the final conflict, which takes place in

Part 4 (Act 3): Climax and Resolution. At this point, no new information can enter the story-- it all must have been hinted or foreshadowed at previously. The hero can now take everything he/she has learned and meet the villain for the final showdown. Because of what he/she has learned and how he/she has changed, they are now able to triumph. After the triumph, they have a short resolution time to tie up loose ends, and then their story has come to a heroic end.

You'll also notice two smaller pinchpoints. These are moments right in the middle of Part 2 and Part 3 that remind the reader and the hero of the threat of the villain. They can be small or large, but they also are important to the flow of the story.

So, my friends, questions? Comments? Concerns? Did that help you understand story structure? Is there a structure you yourself like to use that's different than this one? Are you opposed to structure and want to explain why?

 
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