Showing posts with label pantser. Show all posts
Showing posts with label pantser. Show all posts

Story Structure Tips for Pantsing-- and Plotting-- Your Way to a Better Novel

Jul 20, 2011

I've been yammering a lot lately about the amazingness of plotting/outlining. Most of this yammering comes because, after hearing Larry Brooks speak at the LDStorymakers conference, I read his book Story Engineering and it changed my life. I kid you not. Best writing craft book I have EVER read. I highly recommend you go buy the book for yourself.

Today, let's talk about how learning the story structure mentioned in this book can change your life even if you're a pantser. I know, it seems at odds-- structure? Pantsing? Never these twain have met. Or have they? In essence, pantsing is a way to create a long, rambling outline for your book. I was a pantser for quite a while, and found this to be true. And whether you plot or pants your novel, in the end, we're all striving for the same thing: an engaging, fabulous story.

One of the best ways to do this is using the three-act structure. In order to achieve that story and structure, there are certain plot points you MUST hit. Go watch your favorite movie, and you'll find all of these points exactly where they're supposed to be. Being aware of them can help you either outline beforehand, or guide you as you pants, so your novel can be more satisfying to readers. I'll do a post on Friday outlining all of these points in a well-known book, but for today, let's look at the basics.
There are FOUR PARTS to a story separated by THREE POINTS, and they fit roughly into the typical three-act structure.

Part 1 (Act 1): The setup. This is where you explore what the character's life and world is like before the story starts. You set the stakes-- what does the character have to loose? Obviously, you don't want to ramble on about the random nothings of their life. You want a HOOK-- a compelling moment that hints at the inciting incident and the first plot point. You want an inciting incident-- a moment that can help launch the story. You want specially chosen moments and details that lead up to the point where they get a full-frontal view of how their life will change. And that point is called...

Plot Point 1. Plot Point 1 is where the goal, the journey, and the conflict all become clear-- the first full-frontal view of the conflict, stakes, and opposition. This can be, but doesn't have to be, the inciting incident. The inciting incident is more often earlier in Part 1. The key here to determining that is to look at what the character learns when the inciting incident takes place. If the inciting incident is an intriguing moment that sets the character on a new path that they and the reader don't quite understand, then it is NOT Plot Point 1.

Also keep in mind that PP1 come approximately 1/4 of the way through the story-- about page 100 in a 400 page novel. And yes, the timing is important. If it comes too early or too late, your reader, who has unconscious expectations of when certain moments will come, will either be confused or bored. Moving on, PP1 launches the beginning of

Part 2 (Act 2): The Response/Wanderer. It's important to remember that this is a reactive, not proactive stage. This is where the hero is running, or floundering in some way as he or she responds to what they learned at PP1. It generally covers about half of Act 2, and transitions to the next stage at the

Midpoint. The midpoint is, predictably, right in the middle of the story (about page 200 in a 400 page book). This is where the hero learns something new and empowering in the context of the story. This new thing gives them what they need to start fighting against the antagonist, therefore launching

Part 3 (Act 2): The Attack/Warrior. The character can now jump in, guns blazing, and start attacking, acting the warrior. Here's the thing, though-- they can't win yet. They don't have enough information to defeat the antagonist. They can try, but inevitably they fail simply because they are missing a vital piece of information. And that moment comes at

Plot Point 2. This is where the hero learns that vital piece of information that will allow them to triumph over the villain. It's the moment that launches the final conflict, which takes place in

Part 4 (Act 3): Climax and Resolution. At this point, no new information can enter the story-- it all must have been hinted or foreshadowed at previously. The hero can now take everything he/she has learned and meet the villain for the final showdown. Because of what he/she has learned and how he/she has changed, they are now able to triumph. After the triumph, they have a short resolution time to tie up loose ends, and then their story has come to a heroic end.

You'll also notice two smaller pinchpoints. These are moments right in the middle of Part 2 and Part 3 that remind the reader and the hero of the threat of the villain. They can be small or large, but they also are important to the flow of the story.

So, my friends, questions? Comments? Concerns? Did that help you understand story structure? Is there a structure you yourself like to use that's different than this one? Are you opposed to structure and want to explain why?

JuNoWriMo Lessons: The Joys of Mid-WIP Discovery

Jun 24, 2011

I've kind of eased up a bit on JuNoWriMo this week. I've still hit my goals every day but one, but I haven't been quite so nazi about it. It's funny how it gets done all the same-- and this way, I'm a little more relaxed about it so it doesn't wear me out so fast! I'm coming up on 50,000 words, which means I'm about three-quarters finished.

Something interesting happened as I wrote this week. First, you should understand that on the Pantser-Plotter Scale, I have gradually slid from complete Pantser to over-the-halfway-mark-to-Plotter. I plotted TUGL more extensively than anything I've ever done. BUT. I don't think I could ever plot out each individual scene, like some people can. I actually tried, but when I start writing, the story takes on a bit of a life of its own and veers away from some of that plotting.

And while I fully advocate as much planning as you can manage (and maybe even more than you think you can), that pantser part of me is a wonderful thing. As I wrote one scene, I was surprised to discover a new "thing" in the middle of my scene. It led to creating a whole new scene, one that enhanced the world, deepened my character, furthered the plot, and (crazily enough) gave me an idea of a sequel.

AND THEN. Several scenes later, I had a moment where something terrible had to happen. I hadn't known exactly what that something terrible would be, but as I wrote the scene, it just flew out my fingers. I WOULD DESTROY THIS NEW THING. It would be emotionally traumatic for just about everyone in my story. In fact, I was so horrified with myself, I actually had to stop writing and convince myself that yes, this thing must be destroyed. As horrible as it is, that scene was so poignant and painful that I actually got choked up writing about it.

It was a brilliant idea, if I do say so myself. And it all came because of being willing to discover new things in the midst of all my planning. I've got to say, being a pantser-plotter hybrid is the best thing I've ever done for my writing.

So, my friends, what have you discovered in the middle of your stories that you never saw coming? Are you a total pantser, total plotter, or somewhere on that sliding scale in the middle?

P.S. I've added some new pages off to the right. There is now an index of my most popular/helpful writing posts, as well as an index of all the books I've reviewed! Feel free to check them out.

 
Shallee McArthur © 2013 | Designed by Bubble Shooter, in collaboration with Reseller Hosting , Forum Jual Beli and Business Solutions